Go Project File Structure¶
Directories communicate how code should be used, whether it’s internal-only code, public libraries, configuration files, or executable commands.
Be explicit about your intentions by using the right directories!
For example, if some of your code isn't meant to be imported and used by other
people/applications, put it in the correct directory (internal/).
Table of Contents¶
- Visualization
- Go Directories
- Service Application Directories
- Web Application Directories
- Common Application Directories
- Other Directories
- References
Visualization¶
Below is a visualization of all the directories you can have in your Go project.
myproject/
├── cmd/
│ ├── myapp/
│ │ └── main.go
│ └── mycli/
│ └── main.go
├── internal/
│ ├── pkg1/
│ │ └── ...
│ └── pkg2/
│ └── ...
├── pkg/
│ └── mypackage/
│ └── ...
├── api/
│ └── api.go
├── web/
│ └── web.go
├── config/
│ └── config.yaml
├── scripts/
│ └── build.sh
├── tests/
│ └── ...
├── README.md
└── go.mod
-
cmd: Thecmddirectory contains executable main packages for different applications or command-line utilities.- Each subdirectory inside
cmdrepresents an individual application or utility. - For instance, you might have
myappfor a web server andmyclifor a command-line tool.
- Each subdirectory inside
-
internal: Theinternaldirectory contains private packages that should not be imported by external projects.- This directory helps enforce encapsulation and avoids accidental use by external code.
-
pkg: Thepkgdirectory contains public packages that can be imported and used by external projects.- It should contain reusable libraries and code that can be shared across different parts of your project, or potentially across multiple projects.
-
api: Theapidirectory can contain code related to defining API contracts, such as gRPC or REST API definitions, if applicable. -
web: Thewebdirectory can contain web-related code.- E.g., front-end assets or templates if your project includes a web application.
-
config: Theconfigdirectory can store configuration files.- E.g.,
.yaml,.json, or.tomlfiles used by the application.
- E.g.,
-
scripts: Thescriptsdirectory can contain shell scripts for helper tasks.- E.g., building, testing, or setting up the project.
-
tests: Thetestsdirectory contains unit tests, integration tests, and other test-related files. -
README.md: A Markdown file with project documentation.- Should include instructions for building, testing, and running the project.
-
go.mod: Thego.modfile is used to manage Go dependencies for the project.
Go Directories¶
These notes are taken directly from golang-standards/project-layout.
/cmd¶
Stores executable main packages that define entry points for the application or CLI tools.
Each subdirectory inside cmd/ corresponds to a separate executable program.
cmd/myapp/main.go: Stores one application calledmyapp.cmd/mycli/main.go: Stores a separate application calledmycli.
Keep the main.go files minimal. Let them just call functions from internal/ or pkg/.
Example main.go:
main function that imports and invokes the code from the
/internal and /pkg directories and nothing else.
If the code is not reusable or if you don't want others to reuse it, put that code in
the /internal directory.
If you think the code can be imported and used in other projects, then it should live
in the /pkg directory.
/internal¶
Contains code that is not intended for external use.
The compiler enforces that packages in internal/ cannot be imported by code outside
of the project.
You are not limited to the top level internal directory,
You can have more than one internal directory at any level of your project tree.
It's not required (especially for smaller projects), but it's nice to have visual clues showing the intended package use.
Your actual application code can go in the /internal/app directory (e.g., /internal/app/myapp) and
the code shared by those apps in the /internal/pkg directory (e.g., /internal/pkg/myprivlib).
/pkg¶
Library code that's ok to use by external applications (e.g., /pkg/mypubliclib).
Other projects will import these libraries expecting them to work, so think twice before
you put something here :-) Note that the internal directory is a better way to ensure
your private packages are not importable because it's enforced by Go.
The /pkg directory is still a good way to explicitly communicate that the code in that
directory is safe for use by others.
The I'll take pkg over internal blog
post by Travis Jeffery provides a good overview of the pkg and internal directories
and when it might make sense to use them.
It's also a way to group Go code in one place when your root directory contains lots of
non-Go components and directories making it easier to run various Go tools (as mentioned
in these talks: Best Practices for Industrial Programming from
GopherCon EU 2018, GopherCon 2018: Kat Zien - How Do You Structure Your Go Apps and GoLab 2018 - Massimiliano Pippi - Project layout patterns in Go).
This is a common layout pattern, but it's not universally accepted and some in the Go community don't recommend it.
It's ok not to use it if your app project is really small and where an extra level of nesting doesn't add much value (unless you really want to :-)).
Think about it when it's getting big enough and your root directory gets pretty busy (especially if you have a lot of non-Go app components).
The pkg directory origins: The old Go source code used to use pkg for its packages
and then various Go projects in the community started copying the pattern
(see this Brad
Fitzpatrick's tweet for more context).
/vendor¶
Application dependencies (managed manually or by your favorite dependency management tool
like the new built-in Go Modules feature).
The go mod vendor command will create the /vendor directory for you.
Note that you might need to add the -mod=vendor flag to your go build command if you
are not using Go 1.14 where it's on by default.
Don't commit your application dependencies if you are building a library.
Note that since 1.13 Go also enabled the module
proxy feature (using https://proxy.golang.org as their module
proxy server by default).
Read more about it here to see if it
fits all of your requirements and constraints.
If it does, then you won't need the vendor directory at all.
Service Application Directories¶
/api¶
OpenAPI/Swagger specs, JSON schema files, protocol definition files.
Web Application Directories¶
/web¶
Web application specific components: static web assets, server side templates and SPAs.
Common Application Directories¶
/configs¶
Configuration file templates or default configs.
Put your confd or consul-template template files here.
/init¶
System init (systemd, upstart, sysv) and process manager/supervisor (runit, supervisord) configs.
/scripts¶
Scripts to perform various build, install, analysis, etc operations.
These scripts keep the root level Makefile small and simple (e.g., https://github.com/hashicorp/terraform/blob/main/Makefile).
/build¶
Packaging and Continuous Integration.
Put your cloud (AMI), container (Docker), OS (deb, rpm, pkg) package configurations and
scripts in the /build/package directory.
Put your CI (travis, circle, drone) configurations and scripts in the /build/ci directory.
Note that some of the CI tools (e.g., Travis CI) are very picky about the location of their config files.
Try putting the config files in the /build/ci directory linking them to the location
where the CI tools expect them (when possible).
/deployments¶
IaaS, PaaS, system and container orchestration deployment configurations and templates (docker-compose, kubernetes/helm, terraform).
Note that in some repos (especially apps deployed with kubernetes) this directory is called
/deploy.
/test¶
Additional external test apps and test data.
Feel free to structure the /test directory anyway you want.
For bigger projects it makes sense to have a data subdirectory.
For example, you can have /test/data or /test/testdata if you need Go to ignore what's
in that directory.
Note that Go will also ignore directories or files that begin with . or _, so you
have more flexibility in terms of how you name your test data directory.
Other Directories¶
/docs¶
Design and user documents (in addition to your godoc generated documentation).
/tools¶
Supporting tools for this project.
Note that these tools can import code from the /pkg and /internal directories.
/examples¶
Examples for your applications and/or public libraries.
/third_party¶
External helper tools, forked code and other 3rd party utilities (e.g., Swagger UI).
/githooks¶
Git hooks.
/assets¶
Other assets to go along with your repository (images, logos, etc).
/website¶
This is the place to put your project's website data if you are not using GitHub pages.